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General Discussion
 WoW Small Guild Alliance : General Discussion
Subject Topic: Cataclysm Talent Systems Update Post ReplyPost New Topic
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EdwinF
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Posted: July-25-2010 at 2:11PM | IP Logged Quote EdwinF




Edited by EdwinF on July-25-2010 at 2:12PM
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Shaiden
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Posted: July-25-2010 at 11:46PM | IP Logged Quote Shaiden

THE PREVIOUS POST WAS ERASED DUE TO THOUGHT-CRIMES

I think <-<


Edited by Shaiden on July-25-2010 at 11:47PM
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Atavus
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Posted: July-26-2010 at 11:51AM | IP Logged Quote Atavus

Quote: EdwinF
So you're mad that something useful, that you'll probably want to pick up regardless, is a prerequisite for something awesome that you also want to pick up?


No, it's not even remotely useful. I don't have it in either of my frost specs (yes, I have two of them). I played with it briefly in my tanking spec (where I thought it might have some use) and found out that its runic cost is too high (60 RP is a LOT), its ridiculously short duration (10 seconds, assuming no one damages them), limited range (10 yards, somewhat useful as a tank because I'm already inside the mobs I want to lock, but if I'm not the tank and not inside the mobs I have to run in the middle of them — not fun with whirlwinding mobs), and once the 10 seconds are up, they won't be CCable again because they have Frost Fever ticking on them and I have another 50 seconds to wait before I can use Hungering Cold again.

You seem to be under the impression that I've never used it and thus don't know that it's useful. I have used it (I had it in my tanking spec for months until they made Endless Winter useful) and found that even in the best case scenario its long cool down and ridiculously high runic cost made it almost useless. As a tank or a DPSer I'm not going to be sitting around with 60+ RP just waiting around for someone to tell me to go run to a mob just to lock them in place, currently. In Cataclysm, there's going to be NO tank who will have it because 41 total talent points means that only a Frost-specced DK is going to have it, and no DK is going to tank in Frost in Cata. Most DKs. currently, seem to find more raid use in Chilblains and Chains of Ice, neither of which require you to go running into the middle of potential whirlwinding mobs to apply...

And, really, I don't want or need your sympathy. I've tried explaining why I think the prerequisite is ridiculous but if you can't grasp why current or future people playing DKs have no real desire to be forced to spend a point for a seemly useless talent, then let's just agree to disagree. It may even be a moot point because Blizzard is apparently acknowledging it as a mistake and is probably going to swap Hungering Cold for Rime, because Rime has a very synergistic relationship with Howling Blast, and Hungering Cold does not...

I've forwarded my concerns to where it matters anyway, so any further arguing about this is pointless.


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EdwinF
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Posted: July-26-2010 at 6:31PM | IP Logged Quote EdwinF

Quote: Atavus
No, it's not even remotely useful. ...

You seem to be under the impression that I've never used it and thus don't know that it's useful.


I'm under the impression that you've never used it in the Cataclysm environment. Am I mistaken?

Quote:
In Cataclysm, there's going to be NO tank who will have it because 41 total talent points means that only a Frost-specced DK is going to have it, and no DK is going to tank in Frost in Cata.


..Which is fine, since the discussion is more as to whether or not it's useful for DPS.

Quote:
And, really, I don't want or need your sympathy.


Did I extend it?

In any case, let me try this one more time:

Quote:
Wyvern Sting
8% of base mana
1 min cooldown

A stinging shot that puts the target to sleep for 30 sec.  Any damage will cancel the effect.  When the target wakes up, the Sting causes 2460 Nature damage over 6 sec.  Only one Sting per Hunter can be active on the target at a time.


Was that clear enough?


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Atavus
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Posted: July-26-2010 at 11:59PM | IP Logged Quote Atavus

Quote: EdwinF

Quote: Atavus
No, it's not even remotely useful.... You seem to be under the impression that I've never used it and thus don't know that it's useful.

I'm under the impression that you've never used it in the Cataclysm environment. Am I mistaken?

I am familiar with its use in "the Cataclysm environment". So much for the impression.

Quote: EdwinF

Quote: Atavus
In Cataclysm, there's going to be NO tank who will have it because 41 total talent points means that only a Frost-specced DK is going to have it, and no DK is going to tank in Frost in Cata.

Which is fine, since the discussion is more as to whether or not it's useful for DPS

Right now, unless you're PvP, you have practically no reason at all to pick it up, regardless if you're a tank or DPS. When I used it as a tank, I found it to be a rather lackluster spell. It's even more lackluster as DPS. Maybe you're thinking that, during CC assignments, someone might say, "Oh, DK, you go run in and Hungering Cold those mobs so I don't get whirlwinded to death." First off, it's a 10 yard spell. That means I have to be, for all practical purposes, by the mob that I want to CC. Anything that's elite enough to pose a danger to a tank is certainly going to be more than a match for me. Secondly, it's 60 RP and that's not always available. I do believe that I mentioned both points in my previous post, though I did call out the DPS usage as a parenthetical reference.

Quote: EdwinF
Quote:

Wyvern Sting
8% of base mana
1 min cooldown

A stinging shot that puts the target to sleep for 30 sec.  Any damage will cancel the effect.  When the target wakes up, the Sting causes 2460 Nature damage over 6 sec.  Only one Sting per Hunter can be active on the target at a time.

Was that clear enough?

That does kind of make sense, as it's in the survival tree. :) I'm prepared to concede that 1 tree in 9 additional classes in the game in "the Cataclysm environment" seems to have an analogous penalty, with the obvious exception that the hunter doesn't have to be within the mob that s/he's trying to CC and that the ability isn't on cooldown.

But my question to you would be this: Is Wyvern Sting something (the generic) you'd pick up anyway? Does the final talent in Survival in Cata (because Wyvern Sting in no way shape or form is a prerequisite for the final talent on live) good enough that (the generic) you would pick it up anyway? For that matter, is Black Arrow a good enough talent that (the generic) you would pick it up in Cataclysm? If (the generic) you answered Yes to both questions, then it's not completely analogous. If you answered No to the first and Yes to the second, well, since it doesn't act that way now (a quick gander at the Hunter trees on Armory show that only Survival has a prerequisite for the top-tier talent and its current prerequisite is yet another damage talent) why will it act that way in "the Cataclysm environment"?

I'm just struck by how you seem to equate me not wanting this as being an anti-group activity. What were your words? Oh, let me quote you:

Quote: EdwinF

But that's okay, don't worry about utility and helping the group out - you just focus on your pew pew. =P

As someone who may play a Death Knight in Cataclysm upon release, I'd like to have the choice to spec for utility. As the tree exists now (but will almost certainly change) there's no choice at all, which seems decidedly at odds with Blizzard stating that they want people not to feel forced to have cookie-cutter specs. If I want "the brass ring", I have to pick up a talent that is pretty much a guarantee to get me killed if I try to use it. For that matter, if I wanted to play an Unholy Death Knight, well, I guess that meant that I didn't want to have a CC at all, eh? It would have nothing to do with the fact that I might enjoy the playstyle associated with it, eh? The very mechanic that places Hungering Cold out of reach of a tanking death knight places the ability hopelessly out of reach of an unholy death knight, relegating this rather popular tree to the realm of anti-group and anti-utility.



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EdwinF
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Posted: July-28-2010 at 7:00PM | IP Logged Quote EdwinF

Quote: Atavus
I am familiar with its use in "the Cataclysm environment". So much for the impression.


Oh, are you in the beta?

Quote:
But my question to you would be this: Is Wyvern Sting something (the generic) you'd pick up anyway?

Currently? Hell no. I've used it maybe twice.

Quote:
Does the final talent in Survival in Cata (because Wyvern Sting in no way shape or form is a prerequisite for the final talent on live) good enough that (the generic) you would pick it up anyway?

For that matter, is Black Arrow a good enough talent that (the generic) you would pick it up in Cataclysm? If (the generic) you answered Yes to both questions, then it's not completely analogous. If you answered No to the first and Yes to the second, well, since it doesn't act that way now (a quick gander at the Hunter trees on Armory show that only Survival has a prerequisite for the top-tier talent and its current prerequisite is yet another damage talent) why will it act that way in "the Cataclysm environment"?

Hot damn, turns out I'm blind. I knew Wyvern Sting was a prerequisite for something I wanted, and there's currently a prerequisite for Black Arrow in WotLK, and Wyvern Sting is currently a prerequisite for Black Arrow in Cataclysm - my brain evidently put that together to yield the conclusion that yes, Wyvern Sting was indeed the prerequisite for Black Arrow in WotLK (since there is a prerequisite, and Wyvern Sting is a prerequisite).

Still, it's not like Noxious Stings is something you would ever want to not take, as far as I'm aware.

Regardless, Wyvern Sting is not, no, something that I want to pick up in WotLK, and, yes, Black Arrow is (and will presumably continue to be) good enough for me to want to pick it up despite a crappy prerequisite. And as to why I would expect that "it [will] act that way in 'the Cataclysm environment'", that's the way the current talent tree is set up, that's why. Why would you expect that Hungering Cold will be a prerequisite for Whatever Dumb Frost Ability It Is That You Want? Same reason, I'd imagine?

Quote:
As someone who may play a Death Knight in Cataclysm upon release, I'd like to have the choice to spec for utility. As the tree exists now (but will almost certainly change) there's no choice at all, which seems decidedly at odds with Blizzard stating that they want people not to feel forced to have cookie-cutter specs. If I want "the brass ring", I have to pick up a talent that is pretty much a guarantee to get me killed if I try to use it.

See, and that's the part I don't buy. Not all mobs that potentially cause dangerous situations whirlwind. Will every pull require a Wyvern Sting? No. Will no pulls benefit from its application? Also no. Will no pulls benefit from a Frost DK slipping in and applying a Hungering Cold? Probably not.

By the way, where do you DPS from now, if you stay out of the fray entirely?

Quote:
For that matter, if I wanted to play an Unholy Death Knight, well, I guess that meant that I didn't want to have a CC at all, eh? It would have nothing to do with the fact that I might enjoy the playstyle associated with it, eh? The very mechanic that places Hungering Cold out of reach of a tanking death knight places the ability hopelessly out of reach of an unholy death knight, relegating this rather popular tree to the realm of anti-group and anti-utility.

No, but it might mean that if Unholy had a required CC talent that you got all mad about.

All I'm saying is this:

A. It's not that bad, you're fine, calm down;

B. Your claim that nobody else is in a similar boat is kinda silly.



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